They are not allowed to work the more dangerous jobs, like Scouts, Hunters or construction jobs, but can be used to gather resources when needed. additional workshop = +10% speed Describing the 4th workshop is unnecessary Anyway, multiple workshops are a really diminishing return, and Bobywan is spot on pointing out that extending shifts works much, much better. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Just use the frostpunk scouting wiki. Frostpunk > General Discussions > Topic Details. 1 thing, infirmary houses 10 people not 5, and with Overcrowding goes up to 20 people at the cost of only 5 engineers once you get the tech to lower the ones needed. that way you have 40% foreman 20% agitator and 40% amputee helpers for 200% effi. If I have 2 workshops fully staffed do I research technology in half the time? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติFrostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. In each of theses 3 "paths", one of the end location has steam cores. I've played a few sessions, and finally on my third go I am starting to get a feel for the game. 5. If I have 2 workshops fully staffed do I research technology in half the time?Reducing graphics quality isn't helping. ago. Was think to get this game, didn't know is just a solo mode :(( they plan to bring mp? it is a hard survial city builder how could you make it mp?????By getting engineers you lose labor. If you're on the Faith laws you can use field kitchens to stack with steam hubs. Originally posted by Tiasmoon: The different healthcare buildings can do it easiest. In Frostpunk, you create room for expansion by burning. We are looking for users to help edit the wiki and help to keep it up-to-date. This is part of a series of threads aimed at both new and old players from the community. 100% Efficiency = 100% research rate. 1:56. ago. When the 1st workday ended at 18. So some locations always return steamcores. That doesn't make sense at all lmao. Generator goes off an hour after work ends, coal reserve never gets above 200. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If heating technology like Steam Hub is not needed, economy technology like steelworks can be. Be warned, this is a. I realized the only game I have with less than 100 hours that I still consider fun is frostpunk. For the sake of having a starting map so that other people could reliably reproduce my start to the letter, I used Crater, and kept. However, the Guard Station is buildable on top of Watchtowers, meaning, they are direct upgrades of them. This allows you to skip heaters tech and range for awhile and focus on scouts, gathering, and hunting techs then walldrill. Just for a bit more information: multiple workshops aren't necessary on normal, because research goes fast enough. if we run this same scenario at power level 4 (4 x the coal) the level 3 range up grade consumes 18 * 4= 72 coal while the 5 steam hubs consume 15 * 4 = 60 coal. 4. com], Subreddit, Steam Community forums, and personal experience. It's a completely valid decision to skimp on heating early on to focus on other economical issues and suck up the cold. One WS with Extended Shift is a 40% increase, while a second WS gives only 30% and requires additional engineers and resources (third adds only 20% and so on). Frostpunk 2 - JOIN OUR DISCORDAbout the GameRevisit the Frostland 30 years after the Great Storm and face a new deadly threat to your City’s future – human natureBuild your City on a new scale by creating entire districts with different purposes: industrial, scientific, etc. Population: Number of Zombies - High or higher. However, efficiency lessens as more are built One Workshop - up to 100% research speed (5 Engies) - A typical tier one research takes 7 workday hours with 5 Engies. Gerry Shotti Aug 21, 2018 @ 9:59am. If I have 2 workshops fully staffed do I research technology in half the time?Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Keep an eye on the temperature gauge. Leave some space for guard. Levels of building heat are placed on a scale ranging from Freezing to Comfortable. The same goes for mines and other things that give you precious resources like cores or is close to the generator and is not needed anymore. An emergency shift on a gathering post produces effectively 140 man hours of work. ago. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Frostpunk is a game of priority. Bobywan Apr 25, 2020 @ 6:45pm. You'll have a minimum of ~5 sick people in the first night. Additional Workshops provide the following bonuses. Considering the above values. Dwight F. An architecture that allows for mods to be loaded and executed by the game. On the contrary - engineers have access to cheap, expendable labor in the form of convicts, and convicts can work at twice the efficiency of workers. Step 1, setup the base resources. #3. They don't add to the Heatzone, they just extend it. If I remember correctly, yes, the bonuses stack. Build 1 workshop and the edge of the end of this 6 wood road. ago. Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. Emergency shift law. Giving some heat to the workers and reducing the risk of disease; 2. Mechanically speaking, your first 5 engineers research at 100% efficiency, but the next 5 only at 30% efficiency, the third set of five at 20% efficiency, and everyone else at 10%. DJ PUNK Oct 4, 2019 @ 5:35am. 1 Answer. They have needs for a. An emergency shift on a gathering post produces effectively 140 man hours of work. Frostpunk: Complete Collection consists of: Frostpunk – the full version of the highly acclaimed society survival game, which sold over 3 000 000 copies worldwide and won a number of critics awards. 15 people to 2 stacks of wood. 1. I'm not 100% sure for the Medical. In Endless, yeah. Anything more than 3 workshops in harder difficulties gives diminishing returns. 1 raw makes 2. Child labor frees up engineers and generates resources so you can build more workshops. There is never really a reason to stop building workshops, provided you have the engineers to staff them. What ya researching first? You gotta do it with the create mod. The game is random for everyone whether this be the : How fast someone gets sick, amount. Add 10% per workshop after that. Frostpunk is a simulation and strategy game of managing a city struggling to survive after apocalyptic global cooling, the only heat coming from the generator in the center of town. user0fdoom • 2 yr. It is possible to build multiple Workshops. #2. Date Posted: Apr 24, 2018 @ 6:39am. There will be times when the generator’s heating alone is not. Place steam hubs carefully. You can turn off any extended shifts to quickly lower it more too. Click it and you'll get the temperature overlay. Queue up one Workshop (on a pre-existing road) and one Gathering Post (on the. 1 workshop is 100%, 2 is 130%, 3 is 150%, and each thereafter adds an additional 10%. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. There are a million ways to successfully finish On The Edge. Stack 1500 Wood and build a few coal thumpers before the storm. The workshop allows you to use up to 5 engineers to research things that will help you out immensely. 53K Members. r/Frostpunk. So you have to pick and choose. When you begin playing, it's hard to look at your collection of hungry, cold, homeless citizens and not want to focus entirely on food and shelter. 6/0, 4/3, 2/6, 0/9 = Same deal. take 5 engineers off work and immediately build a Workshop and research Brazier, then switch 5-7 workers off of steel and on to woodWhere as an extra workshop staffed by engineers run during the day is only producing an extra 10% tech rate after you reach 3 workshops. I just grab 5 engineers at the start of the game for my initial tech then never bother requesting more because one workshop pretty much has. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Starting in the game is. Steam hubs can be more efficient than the Generator for coal consumption, they are recommended over the Generator range extension for that reason. Two rations at min are needed to cook as the recipes call for 2x raw per cook. Tried it. With maxed out tech, and bunch of resources, it'll be easy to survive the storm. One Workshop - up to 100% research speed (5 Engies) - A typical tier one research takes 7 workday hours with 5 Engies. . Burnaby, BC. Seems like it's crashing each day. In order to ensure the structure is build quickly enough for you to disperse the crowd, I recommend placing a workshop at 17:00 and taking 10 people off work to build it. And then just all on for the time after that) while trying to stay on top of resources coming in so I can research everything needed and have full heating for all for. To send that number of people, you need to avoid losing. Plan your research ahead, you really want to blitz certain techs and not go too wide. Steam Hubs don't stack, but heaters do. The. Once you collect 200 coal, you’ll be asked to turn the. Abilities are actions you can take on a per-Building basis for a desired effect. Build Two Workshops With Your Starting Materials. This video is one of many optimal ways to start Frostpunk. com it mentions this in the tutorials. Per page: 15 30 50. Research is too important for a single workshop. Day 1 goals are to build a workshop and get 50 wood before ~16:25, as well as 20 wood/10 steel before 06:25 on day 2. It's not specified in game that it's equivalent to 130%. Your goal is to research beacon, if any engineer dies in the meantime, dashboard and. Curious if having more then 1 workshop will double the research times, anyone have an idea?If you get a shrine or an agitator on it then the boost for multiple workshops becomes better, especially with extended shifts. 1 workshop working 40% longer makes more research than 2 workshops normal time. Examples of resource efficiency: Generator, steam hub upgrades. Later on, work efficiency boosters can be added like the Foreman and Agitator to increase the rate to 3 projects per day! Note: More Workshops can be added if there are more engineers but research bonus drops to a mere 10% per building. They stack. ABOUT THE GAMETHE CITY MUST SURVIVEFrostpunk, the newest title from the creators of This War of Mine, is a society survival game where heat means life and every. Chilly is usually good enough. At the start of the game, I recommend researching. It only works if you only use shifts on the resource piles and not the workshop or gathering posts, which will trigger the death on that building(s) regardless of the order in which you queued the emergency shifts. Two scouts from New London set out to explore the snowy plains, an adventure that neither of them has imagined it to be. Players take on the role of a leader in an alternate history late 19th century, in which they must build and maintain a city during a worldwide volcanic winter, managing resources, making choices on how to survive, and exploring the area outside their city for survivors,. And they. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. A 4th workshop with just TWO engineers will. In Airborne Kingdom, coal gives it the power to explore. Filter by name. Loaded again, crashed on 73. One of the L's is where Storage already is. Overdrive 22 to 5; - houses for ppl, workshop (play with the 15 engineer between the medical post and the workshop. So do not build too many. Each one past the first only adds slightly faster research time: Your first workshop provides the full 100% Research Rate. Increasing work hours is actually more beneficial than adding another workshop. So my strat is two workshops, 1-2 med tent first night. The language I use is to make the hard concepts easy enough to understand without even playing the game. Optimally you need three workshops rotating 24h shifts because you have to wait 2 days before you can do another in the same workshop. To efficiently research in Frostpunk you need to get the necessities out of the way first. If I remember correctly, yes, the bonuses stack. as workshop two works at half speed due to workshop DR. The very instant you start the game, you’ll have enough resources to build a workshop. If the needs can be delayed, it should then be delayed in favor of a stronger economy. You can stack fighting arena and public house quests before finding. Curious if having more then 1 workshop will double the research times, anyone have an idea?Frostpunk > General Discussions > Topic Details. Frostpunk isn’t just about building a city to survive the icy, steampunk. 2Workshops=130%. No. 4. 1st workshop = 100%. One WS with. guide. r/Frostpunk • So I found this code on 11 bit studios, discord page, and I think it could be a code, I don't know if anybody solved it. You can disassamble workshops if they finished crucial research plan for the storm. The problem is that with just over 500 people, only 200 are working near shrines. These sections allow choice based on needs. You may build multiple Workshops to increase the research speed, it has diminishing returns the more you build. The key is to have those three running as soon as possible . TLA also has Structural Profiles (made from wood in the Profiles Manufacturer, and Steel Composites (made from steel and coal in the FoundryDescription. 150. Frostpunk Rulebook - Board Game. The workshop is effectively functioning as 1. Having both gives bonuses for both buildings. It includes the main game, season pass and all exclusive content at a discounted price. Does having multiple workshops speed up research Frostpunk? Workshops do not stack in ordinary terms. Compared to every other resource type, steel only has one family of buildings, and they fall under the category of 'must build in fixed and finite locations'. That is you get both watch tower and guard station bonuses applied. Reply replyWorkshop is one of the Technologies in Frostpunk. If you get over 100% with child apptentices for instance, it boosts even more the research time. Each extra day time workshop produces 140 tech each day. By losing motivation, you lose efficiency. From a relatively balmy winter of -20 degrees to dropping temperature levels over and over again, over time your citizens will get colder, sicker, and more fed up about it all. e. Now i am playing on hard level on refugees scenario and as an additional goal I want to avoid any dead people. If your discontent bar triggers the ultimatum, it will fall naturally over 2 days to <75% just so long you don't do anything else to raise it. it'll add a dusk event card into the stack that can severely hinder your future turns. Low wood and iron production significantly slows research. Unpause. 200% Efficiency = 130% research rate. Allows the building of Steam Hub. Two Workshops - up to 130% research. Emergency Shifts. 4 * 30% = 12%). If all of the resources can go to one stack, than I would say that reloaders have a good advantage over gathering posts. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?The thing with workshop automatons is that even though they have less efficiency (i think the bare minimum for workshop is 70%?), they do a lot more than expected because 2 workshops at 100% do not make double of 1 workshop at 70%, so having 1 workshop at 70% 24h and 1 at 100% (should be 120% but you get the point) for 14h ends up being a. The way workshops stack (link already provided by another poster), 3 is the "optimal" number, more workshops provide a small benefit and if you don't have 3 workshops manned and running early. exe file is not there. Step 1. . 5 Independence;. Its hard to lose in City Skylines, but you can and often there isn't a 'perfect' solution to a problem. But after that when i press Frostpunk. If fast gathering produces a 15% bonus, you need about 930 man hours of gathering post operation before the extra productivity matches 140 man hours. The bigger one is workshops, which due to the way they stack gain huge benefits from overnight work. Sawmills costs. Workshop efficiency doesn't stack on top of this calculation but is integrated into it. If I have 2 workshops fully staffed do I research technology in half the time?Workshops for Research Stack! - The biggest bonuses are noticed up to 4 buildings after that I'm sure it only raises 5% per workshop. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Put engineers in the workshop, workers and children in the gathering posts, and the rest on steel. Checked the gamefiles, but nothing, still not there. IMPORTANT! PLEASE READ! Make sure to put Medieval Times Coal Expanded Quarry Patch AFTER Coal Expanded mod. for example a second workshop will increse your rate to 130%. Your second workshop provides a nominal 30% Research Rate, for a total of 130% Research Rate. On mine, as soon as the temp goes under -20 it doesn't make any difference whatsoever if I have them on or not. Workshop 3: 150%. Curious if having more then 1 workshop will double the research times, anyone have an idea?Overcrowding makes it 10. 15 Wood 5 Steel Dismantle 12 Wood 4 Steel Overview The Workshop is a vital building that plays a critical role in players being able to research Technology Trees . If you're using extended shifts then a gathering post gets 140 man hours or gathering per day. You shouldn't even remotely consider just one workshop an option on extreme. Redshirt Jun 25, 2018 @ 1:03pm. "Pause the game when work ends (at 18:00 or 20:00) and build. 1 On The Edge. In the decades since, progress (of a sort) has been made, and society is. It's not necessarily overkill to have 20 Workshops. Build tents/medical posts around the first layer of the generator. Beedie School of Business at Simon Fraser University, +6 more. constructing additional workshops can give great benefits. For instance, a single fully staffed Workshop under the effect of the Foreman (Ability) would have a 140% efficiency, but not a 140% Research Rate. Have at least 3~4 workshops, and never stop the research, prioritize the resources first. Amputees are NOT counted as sick but do use up a spot in care houses. From a relatively balmy winter of -20 degrees to dropping temperature levels over and over again, over time your citizens will get colder, sicker, and more fed up about it all. In particular, wanted the dude who draws up the generator blueprints to take a look in case it's the kind of thing they'd find useful. Steam hubs are used as an extension of the generator and you should try to not overlap their spheres of influence for best results. Then I rushed automaton cost and workshop upgrades. Place 30 people on coal, 30 people on wood, 5 on steel. Having both gives bonuses for both buildings. Originally posted by stevasaur: Buildings that don't need to be kept warm: -Hunters' Hut/Hanger (it's not their actualy "workplace") -Snowpit (In fact, it's a Very Bad Thing if that goes in the heat zone) -Resource Depot (For some reason, no one actually needs to lug the supplies from where it's stored). 18:00 schedule 8 tents + 1 medical post. Loaded again, crashed on 72. "Working longer" is not penalized, but "having more percent" is. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. #3. Curious if having more then 1 workshop will double the research times, anyone have an idea?Run overdrive at night. When the 1st workday ended at 18. IN case one you get 24 hours of 100% tech time. They stay at home and dont work they CAN get sick again if there home is not heated. This is one of the techs that you start with in serenity mode. Workshops, Care Houses, Infirmaries, and Hunting buildings all in. People will build while off-duty, shouldn't need Emergency Shift for that. Field kitchens were one of the biggest factors in there, because I could conserve coal when I had extra food. During the first half of the game, use emergency shift to always keep at least one workshop running, and later use automatons. I don't understand what im doing wrong. You can pretty much just have one workshop for all your tech needs. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Our games. Step 3, setup the waypoints on the map to discover. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Jul 29, 2020 - Watch the trailer for On The Edge, the third and final expansion of the survival city-builder, Frostpunk. -Beacon (Again, not an actual workplace)L signifies the placement of cookhouses (basically placeholders for "L"arger buildings down the line) to get the initial roads straight. Emergency Shift is best researched so you can research and implement Extended Shift, but if you use Emergency Shift there will occasionally be scripted deaths and, of course, a rise in discontent. Put them right back to work gathering wood. If you want them to go to work rather than build, you can also pause construction during working hours and unpause after. But you need to. With blue, one can die even after 5 hours. First crash was on day 70. Only stea hubs dont overlap. For the first few days before the temp drops, you don’t need tents. Two Workshops - up to 130% research speed (10 Engies) - A 7 hour research would now take 4. So, I've been trying to do this for a while now, and today I finally managed to win Refugees on Extreme! I solved the conflict, had no deaths apart from the scripted ones, plus I managed to explore all locations, including saving all the refugees. Recommended settings: Cryogenic Winter - Normal or higher. 8 Once you have researched heaters from the technology panel, you can click the temperature indicator at the top center of the screen to see the temperature overlay. To win this success, you need to send to the Dreadnought : - 500 peoples. If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? Multiple Workshops do stack, but with diminished returns. If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? Most scenarios need only 2-3 Workshops that completes ~1. Frostpunk. ago. Chashmodai May 14, 2021 @ 3:25pm. 2 Send the First Shipment; 1. However, with new threats on the horizon, the future of. The hunters have a different schedule, so if you only have food available during certain hours they may never get the opportunity, however they have time to eat just as every other person. What do you need the most, what can you be without and such. Get at least 1 workshop the first night so you can have them researching stuff the moment the sun comes back up. A second Workshop provides a 30% research Bonus. So, I am trying to get my hope to max, and even with the three buffs from the temple, I am just shy of it. 5 days). Since its release in 2018, Frostpunk has delivered a tough but super immersing survival experience. Always think ahead for better flow - Before beginning think of the start game, then once setup think mid game, then around day 20 think end game. Schmidt Aug 3, 2021 @ 8:45pm. 1 First Steps; 1. The other layer Frostpunk uses, in addition to intricate city building, is the pull of the unknown. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Improve this question. There should be enough wood available so build two Workshops in the second ring. Build multiple workshops early. The importance of keeping your people warm cannot be overstated. Survived the first few days with just 5 workshop engineers with just extended shift, only added 2 more workshops on night 3 after my scout escorted back the first survivor group, the firse one on the south. Eventually in the end game it will get so cold that unless you have some buildings with heaters and within a heat zone, everyone in that building will get frostbite really fast. #9. Per page: 15 30 50. Day 2: Get your people to build a workshop, immediately put people there to research the beacon. In story, you need those guard stations to do actual police stuff. Once the first Workshop is built completely staff it with five Engineers and research the Beacon. Build multiple workshops early. I stack workshops and child shelters with engineer apprentices, and micro the engineers out of medical into workshops when it's warmer and there are fewer sick. Go to Frostpunk r/Frostpunk • by [deleted] Sorry if this is obvious, but I can't for the life of me figure out how to build a workshop. + Hunter's Hut or House Shelter:. 2nd night tents are mandatory. I simply run out of people, which is ironic given the nature of the scenario. Haven't tried any further since it isn't really funny anymore at this point. Your question is more about the % in research it seems. Sure it does. A young optimistic British orphan and a slightly older pessimistic American loner are that type of team. The Drafting Machines technology is the second of 5 special technologies which do not unlock anything directly related to the game world, but instead allow the researching of other technologies by expanding the Workshops' capacity to. Keep switching 4 people between the resources to make them walk around. The city survived and we are still human, the buildup to the storm was like a panic attack I think I earned the right to try endless mode and the expansions now, can't wait for the sequel. Those workers can replace 20 engineers in resource buildings mid game,and those 20 engineers can be put into 4 workshops for 40% more research speed. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Any more is overkill imho, you will have researched everything right after the refugees event. However, with new threats on the horizon, the future of the city looks even grimmer than before. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. It won't get super cold just yet, so this is OK. Broken War Horse. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. About This Game END OF THE ROAD Since the premiere, Frostpunk has been enriched with a number of updates. frostpunk; Share. 3rd workshop = +100% Total 300%. Staff the second Workshop with 5 of the other idle Engineers immediately as well. yes, only build 2 watchtowers and later delete them for guard stations. Frostpunk scenarios 'The Arks' and 'The Refugees' put your management skills to the test in two very different ways. This is on survivor mode anyway. yes, only build 2 watchtowers and later delete them for guard stations. Hi, I am new to this game and i've been reading that it's possible to use multiple workshops, but i can't find a way to use more than one. 1. #1. Even better would be to have a steam thumper working through the night, and have a gathering post or 4 to. Build a new workshop as soon as new engineers are rescued. Let's start with the lowest priorities, starting Day 1 at 8 AM,. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?Automatons on workshops are really good. It demands a lot from players, but gives just as much back with its harrowing tale of survival in a wintery post. Blockers Jan 22, 2022 @ 3:57am. You should start with two workshops and consider using extended shifts (or emergency shifts if you do not mind an occasional worker dying from exhaustion). Drafting Machines is one of the Technologies in Frostpunk. bullet proof strategy is: build 2 workshops immediately and start researching faster gathering. Go overboard on research. Open the Book of Laws and sign Emergency Shift into law. I came up with (A). Join. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. The author of this topic has marked a post as the answer to their question. I always thought using this law card was too negative long term. "Manager, Experiential Learning at Beedie School of Business at Simon Fraser University. Open the Book of Laws and sign Emergency Shift into law. Frostpunk On The Edge Contents. 5 people on 3rd. The session Interventions for Change explored intervention strategies. Prefer to keep my engineers alive, better for the long run. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. The value of medical shelters is only there if you stack medical eff bonus over 160-180 percent as per that you just make people come earlyer but still within the evenings free time after they got sick. Is there something I'm missing?. Having multiple automatons on workshops means you can seriously crank out the research, they actually stack really well. The Automatons (Arc): A series of events that lead to the efficiency of Automatons falling by 10%. Curious if having more then 1 workshop will double the research times, anyone have an idea? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаFrostpunk Beginner Tips. Always think ahead for better flow - Before beginning think of the start game, then once setup think mid game, then around day 20 think end game. No, pretty sure there are decreasing rates. 4Workshops=160%. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. most people rush double or triple workshop. try to build a Workshop on the first day. Frostpunk. Hard is less feasible, but doable with a single workshop (though you should build multiple). The space is later used for the Pub, or the Temple/Propaganda center. Hunters produce 15 raw per day (15 workers) Hothouses produce 30 raw per day (10 workers) but cost a core. As Soon As The First Workshop Finishes, Pull 5 Engineers Off Of Steel To Work There. RELATED: Frostpunk: How To Raise Hope. Don't overheat your buildings. SvalbardCaretaker • 6 yr. Lots of people are still watching my 3 year old "Strategic Build Order - Frostpunk - New Home" video.